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Animate tutorials | Learn how to use Animate.(PDF) Adobe Animate CC Classroom in a Book | Aziz Assefa -



  Click the Manage Paint Brushes button in the Properties panel. Choose dark brown for the stroke and CC light brown for the fill. As you work in Animate, you can open, close, group, ungroup, dock, undock, and move panels around the screen to fit your work style or your screen resolution. You can change the content on the Stage for different frames.  


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Unpublished-rights reserved under the copyright laws of the United States. For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order , as amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USC , and Section of the Rehabilitation Act of , as amended, and the regulations at 41 CFR Parts through , , and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.

For the latest on Adobe Press books, go to www. To report errors, please send a note to errata peachpit. For information on getting permission for reprints and excerpts, contact permissions peachpit. Animate CC is widely used in the creative industry to develop engaging projects integrating video, sound, graph- ics, and animation.

You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use code to integrate sophisticated interactivity. Use Animate CC to generate graphics and animation assets, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system.

With extensive controls for animation, intuitive and flexible drawing tools, and output options for HD video, HTML5, mobile apps, desktop applications, and Flash Player, Adobe Animate CC is a rare example of a robust multimedia authoring environment that enables your imagination to become reality. About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts.

The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application. You can follow the book from start to finish, or do only the lessons that correspond to your interests and needs. You should have a working knowledge of your computer and operating system.

You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your Microsoft Windows or Apple Mac OS software.

In addition, you need to download the free Adobe AIR runtime, available at get. The following specifications are the minimum required system configurations. For updates on system requirements and complete instructions on installing the software, visit helpx.

Online Content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit. These include: Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit.

You can download the files for individual lessons or it may be possible to download them all in a single file. Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience.

To accommodate the changes, sec- tions of the online book may be updated or new sections may be added. Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files.

If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer. Download the supplements from the same page as the lesson files. How to Use the Lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project.

Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order. In this book, some techniques and processes are explained and described in detail only the first few times you perform them.

The files in the End fold- ers 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects. Additional Resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature.

Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features and tutorials, refer to these resources: Adobe Animate Learn and Support: helpx. Visit helpx. Adobe Creative Cloud Learn: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud Learn page, helpx. Available to all. Adobe Forums: forums. Adobe Create: create. Resources for educators: www.

Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams.

Also check out these useful sites: Adobe Add-ons: creative. Adobe Animate CC product home page: www. A directory of AATCs is available at training. Herbert School of Communication at Hofstra University where he teaches multimedia storytelling, data journalism, and information design.

Download the project files for this lesson from the Registered Products tab on your Account page at www. Motion tweening is the basic technique of creating animation with symbol instances. Account page, make sure to do so now. See 1 Double-click the 04End.

The project is an animated splash page for an imaginary soon-to-be-released motion picture. This file is an ActionScript 3. Saving a working copy ensures that the original start file will be available if you want to start over. Animation can be as simple as moving a box across the Stage from one frame to the next. It can also be much more complex. In Animate, the basic workflow for animation goes like this: Select an object on the Stage, right-click, and choose Create Motion Tween from the context menu.

Move the red playhead to a different point in time and move the object to a new position or change one of its properties. Animate takes care of the rest. Motion tweens create animation for changes in position on the Stage and for changes in size, color, or other attributes.

Motion tweens require you to use a symbol instance. Animate also automatically separates motion tweens on their own layers, which are called tween layers. There can be only one motion tween per layer without any other ele- ment in the layer.

Tween layers allow you to change various attributes of your instance at different key points over time. For example, a spaceship could be on the left side of the Stage at the beginning keyframe and at the far-right side of the Stage at an ending keyframe, and the resulting tween would make the spaceship fly across the Stage. Senior animators would be responsible for drawing the beginning and ending poses for their charac- ters.

The beginning and ending poses were the keyframes of the animation. Understanding the Project File The 04Start. All the necessary graphic elements have been imported into the library.

The Stage is set at a generous pixels by pixels, and the Stage color is black. You might need to choose a different view option to see the entire Stage. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage.

Create a new layer above the footer layer and rename it city. This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween. Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel.

Animate also converts the current layer to a tween layer so you can begin to animate the instance. Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue. The range of frames covered by the tween is the tween span.

The tween span is represented by all the colored frames from the first keyframe to the last keyframe. Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer.

Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span. This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path. Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions.

Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis. The playhead loops within the marked frames.

Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline. Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes.

If you want to shorten the animation, you need to decrease the tween span. Lengthen or shorten a motion tween by dragging its ends on the Timeline. Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes. Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected.

A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly.

Span-based vs. Animate adds frames in the background layer up to the selected frame, frame Select frame 48 in the photo1 layer. Select frame 48 in the photo2 layer and insert frames on this layer. You now have three layers, all with 48 frames on the timeline.

Since the frame rate of your Animate document is 24 frames per second, your current animation lasts 2 seconds. Selecting multiple frames Just as you can hold down the Shift key to select multiple files on your desktop, you can hold down Shift to select multiple frames on the Animate timeline.

If you have several layers and want to insert frames into all of them, hold down Shift and drag where you want to add frames. Creating a keyframe A keyframe indicates a change in content on the Stage. Keyframes are indicated on the timeline as a circle. An empty circle means there is nothing in that particular layer at that particular time.

A filled-in black circle means there is something in that layer at that time. The background layer, for example, contains a filled keyframe black circle in the first frame. The photo1 layer also contains a filled keyframe in its first frame.

Both layers contain photos. The photo2 layer, however, contains an empty keyframe in the first frame, indicating that it is currently empty. Select frame 24 on the photo2 layer.

The frame number of a selected frame is displayed above the left end of the timeline. A new keyframe, indicated by an empty circle, appears in the photo2 layer in frame Select the new keyframe at frame 24 in the photo2 layer.

Drag photo2. The empty circle at frame 24 becomes filled, indicating that there is now content in the photo2 layer. When your animation plays, your photo appears on the Stage at frame Understanding frames and keyframes is essential for mastering Animate. Be sure you understand how the photo2 layer contains 48 frames with two keyframes—an empty keyframe at frame 1 and a filled keyframe at frame Moving a keyframe If you want photo2.

You can easily move any keyframe by simply dragging it to a new position. Select the keyframe in frame 24 on the photo2 layer. Drag the keyframe to frame 12 in the photo2 layer. The photo2. Doing so will delete the contents of that keyframe on the Stage, leaving you with an empty keyframe. Your keyframe and its contents will be removed from the timeline. Organizing layers in a timeline At this point, your working Animate file has only three layers: a background layer, a photo1 layer, and a photo2 layer.

Layer folders help you group related layers to keep your timeline organized and manageable, just as you make folders for related documents on your desktop. Select the photo2 layer and click the New Layer button above the timeline.

Name the layer photo3. Insert a keyframe at frame Drag photo3. You now have four layers. The top three contain photos of scenes from Coney Island that appear at different keyframes. Select the photo3 layer and click the New Folder icon A new layer folder appears above the photo3 layer. Name the folder photos.

Drag the photo1 layer into the photos folder. Notice how the bold line indicates the destination of your layer. When you place a layer inside a folder, Animate indents the layer name.

Drag the layers photo2 and photo3 into the photos folder. All three photo layers should be in the photos folder, in the same stacking order as they were in outside the folder. You can collapse the folder by clicking the arrow just to the left of the folder name. Expand the folder by clicking the arrow again. Be aware that if you delete a layer folder, you delete all the layers inside that folder as well.

Cut, copy, paste, and duplicate layers When managing multiple layers and layer folders, you can rely on cut, copy, paste, and duplicate layer commands to make your workflow easier and more efficient. All the properties of the selected layer are copied and pasted, including its frames, its keyframes, any animation, and even the layer name and type.

You can also copy and paste layer folders and their contents. To cut or copy any layer or layer folder, simply select the layer, right-click the layer name, and choose Cut Layers or Copy Layers. Right-click the timeline again and choose Paste Layers. The layer or layers that you cut or copied are pasted into the timeline. Use Duplicate Layers to copy and paste in one operation. You can also cut, copy, paste, or duplicate layers from the application menu bar.

For example, if nothing is selected, the Properties panel includes options for the general Animate document, including changing the Stage color or dimensions. Move the playhead to frame 1 of the timeline, select the photo1. A very narrow blue outline indicates that the object is selected. In the Properties panel, type 50 for the X value and 50 for the Y value. You can also drag over the X and Y values to change their values.

The photo moves to the left side of the Stage. The X and Y values are measured on the Stage from the upper-left corner. X begins at 0 and increases to the right, and Y begins at 0 and increases downward. The registration point the point from which Animate makes measurements for imported photos is at the upper-left corner.

In the Transform panel, select Rotate and type —12 in the Rotate box, or drag over the value to change the rotation. The selected photo on the Stage rotates 12 degrees counterclockwise. Select frame 12 of the photo2 layer. Now click photo2. Use the Properties panel and Transform panel to position and rotate the second photo in an interesting way.

Select frame 24 in the photo3 layer. Now click photo3. Use the Properties panel and Transform panel to position and rotate the third photo in an interesting way. Note When images are scaled or rotated in Animate, they may appear jagged.

You can use the Bitmap Properties dialog box to smooth each image. Double-click the bitmap icon or the image thumbnail in the Library panel to open the dialog box and select the Allow Smoothing option. Working with panels Just about everything you do in Animate involves a panel. In this lesson, you use the Library panel, Tools panel, Properties panel, Transform panel, History panel, and Timeline panel. Because panels are such an integral part of the Animate workspace, it pays to know how to manage them.

To open any panel in Animate, choose its name from the Window menu. Individual panels float freely, and they can be combined in docks, groups, or stacks. A dock is a collection of panels or panel groups in a vertical column. Docks stick to the left or right edges of the user interface. A group is a collection of panels that can be placed within a dock or that can float freely. A stack is similar to a dock but can be placed anywhere in the interface. In the default Essentials workspace, most of the panels are organized in three docks on the right side of the screen.

The Timeline and Output panels are grouped at the bottom, and the Stage is on the top. However, you can move a panel to any position that is convenient for you. To move a panel, drag it by its tab to a new location. To move a panel group or stack, drag it by the area next to the tabs. As the panel, group, or stack passes over other panels, groups, docks, or stacks, a blue highlighted drop zone will appear.

If you release the mouse button while a drop zone is visible, the panel will be added to the group, dock, or stack. To dock a panel, drag it by its tab into a new position at the left or right edge of the screen. If a vertical drop zone appears, dropping the panel will create a new dock. To group a panel, drag its tab onto the tab of another panel or the drop zone at the top of an existing group.

To create a stack, drag a group out of a dock or an existing stack so it floats freely. Alternatively, drag one free-floating panel onto the tab of another floating panel. You also have the option of displaying most of the panels as icons to save space but still maintain quick access.

Click the double arrowheads in the upper-right corner of a dock or stack to collapse the panels to icons. Click the double arrowheads again to expand the icons into panels. Using the Tools panel The Tools panel—the long, narrow panel on the far right side of the work area—contains selection tools, drawing and type tools, painting and editing tools, navigation tools, and tool options.

When you select a tool, check the options area at the bottom of the panel for more options and other settings appropriate for your task. Selecting and using a tool When you select a tool, the options available at the bottom of the Tools panel and the Properties panel change. When you select the Zoom tool, the Enlarge and Reduce options appear. The Tools panel contains too many tools to display all at once. Some tools are arranged in hidden groups in the Tools panel; only the tool you last selected from a group is displayed.

Press and hold the icon for the visible tool to see the other tools available, and then select one from the menu.

Select the folder in the timeline, and then click the New Layer button. Name the new layer stars. That makes some of the tools and buttons invisible. In the timeline, move the playhead to frame 36 and select frame 36 in the stars layer.

You will create star shapes to appear at frame 36 in this layer. In the Tools panel, select the PolyStar tool, which is indicated by the hexagon shape. In the Properties panel, click the colored square next to the pencil icon, which indicates the color of the outline, or stroke, and select the red diagonal line.

The red diagonal line represents a color of None for the stroke. Click the colored square next to the paint bucket icon, which indicates the color of the fill, and select a bright, cheery color such as yellow. You can click the color wheel at the upper right to access the Adobe Color Picker, or you can change the Alpha percentage, which determines the level of opacity, also at the upper right.

Choose Star from the Style menu. These options define the shape of your star. Make sure the empty keyframe in frame 36 of the stars layer is selected. Start dragging on the Stage where you want to add a star, and continue dragging to change the width of your star. Without releasing the drag, move your cursor around the center of the star to rotate it.

Make multiple stars of different sizes and with different angles of rotation. Exit the PolyStar tool by selecting the Selection tool. Use the Properties panel or the Transform panel to reposition or rotate selected stars on the Stage, if desired. Or select the Selection tool and simply click to select a star and drag it to a new position on the Stage. The X and Y values in the Properties panel update as you drag the star around the Stage.

Adding layer effects You can add interesting visual effects that change the appearance of objects in a particular layer. These layer effects include color effects and filters, both available in the Properties panel when a keyframe is selected. Brightness controls the relative darkness or lightness of the layer. Tint controls how much color is added to the layer. Alpha controls the transparency of the layer. A fourth option, Advanced, allows you to vary brightness, tint, and alpha together all at once.

Filters are special effects that change or distort the appearance in more dramatic ways, such as adding a drop shadow or adding a blur. Adding layer effects to a keyframe Layer effects are keyframe based. That is, a single layer can have different layer effects in different keyframes.

Move the playhead to frame 12 on the timeline and select frames 12 in both the photo1 layer and the background layer by pressing Shift as you click each frame. Frame 12 is the point at which photo2 appears in the slideshow.

A keyframe appears in frame 12 in both layers. While the two keyframes are still selected, click the Add Filter button in the Properties panel and choose Blur to add a blur filter to the two selected keyframes. Increase the BlurX and BlurY values to 8 px. The background photo and the first photo become blurry, which accentuates the new photo that appears in the photo2 layer.

Select frame 24 in the photo2 layer; this is the moment when photo3 appears. This keyframe allows you to add a filter to the layer to change its appearance at that point in time.

Click Add Filter in the Properties panel and choose Blur. Increase the Blur X and Blur Y to 8 px. The photo in the photo2 layer becomes blurry, helping your audience focus on the new photo that appears in the photo3 layer.

Select frame 36 in the photo1, photo2, photo3, and background layers and insert a keyframe F6. The selected layers become slightly darker, which adds drama to the bright yellow stars that appear at that moment in the stars layer. Undoing steps in Animate In a perfect world, everything would go according to plan. But sometimes you need to move back a step or two and start over.

You can undo steps in Animate using the Undo command or the History panel. Closing a document clears its history. Note If you remove steps from the History panel and then perform additional steps, the removed steps will no longer be available. You can choose the Undo command multiple times to move backward as many steps as are listed in the History panel. Drag the History panel slider up to the step just before your mistake. Steps below that point are dimmed in the History panel and are removed from the project.

To add a step back, move the slider back down. Finish by returning the History panel slider to its original position next to the bottom step in the panel. Animate creates the required published files in the same location as your FLA file and opens and plays the animation in your default browser. Animate automatically loops your movie in this preview mode. Close the browser window and return to Animate. Modifying the content and Stage When you first started this lesson, you created a new file with the Stage set at pixels by pixels.

However, your client may later tell you that they want the animation in several different sizes to accommodate different layouts. Or they may want to create a version that will run on AIR for Android devices, which require specific dimensions. Fortunately, you can modify the Stage even after all your content is put in place. When you change the Stage dimensions, Animate provides the option of scaling the content with the Stage, automatically shrinking or enlarging all your content proportionally.

In the Properties section of the Properties panel, note that the dimensions of the current Stage are set at x pixels. Click the Advanced Settings button to open the Document Settings dialog box.

In the Width and Height boxes, enter new pixel dimensions. You can click the link icon between the Width and Height fields to constrain the proportions of the Stage. With the link icon selected, changing one dimension will automatically change the other proportionately. Select the Scale Content option. Leave the Anchor option as is. The Anchor option lets you choose the origin from which your content is resized, if the proportions of the new Stage are different. Animate modifies the dimensions of the Stage and automatically resizes all the content.

If your new dimensions are not proportional to the original size, Animate will resize everything to maximize the content to fit. Save the file. You now have two Animate files, identical in content but with different Stage dimensions. Animate can help alleviate much of the worry over lost work. The Auto-Recovery feature creates a backup file in case of a crash.

Note If you have unsaved changes in your open document, Animate adds an asterisk to the end of its filename at the top of the document window as a friendly reminder. Using Auto-Recovery to create a backup The Auto-Recovery feature is a preference setting that applies to all Animate documents. It saves a backup file, so in case of a crash, you have an alternate file to return to. The Preferences dialog box appears.

Select the General category from the left column. The file remains as long as the document is open. When you close the document or when you quit Animate safely, the file is deleted. Review questions 1 What is the Stage? Review answers 1 The Stage is the rectangular area viewers see when a movie is playing.

Objects that you store on the pasteboard outside of the Stage do not appear in the movie. A keyframe is represented on the timeline with a circle and indicates a change in content on the Stage. The tool you most recently used is the one shown. Small triangles appear on tool icons to indicate that hidden tools are available. To select a hidden tool, press and hold the tool icon for the tool that is shown, and then select the hidden tool from the menu. To undo multiple steps at once, drag the slider up in the History panel.

Layer effects are added by selecting a keyframe and choosing a style or a filter from the Color Effect or Filter section of the Properties panel. Modify the shape, color, and size of drawn objects. Understand fill and stroke settings. Create and edit curves and variable-width strokes. Apply gradients and transparencies. Use Art and Pattern brushes for expressive drawing. Create, edit text, and use web fonts. Distribute objects on the Stage.

Create and edit symbols. Understand symbols and instances. Apply filters to symbol instances. This lesson will take about 3 hours to complete. You can use rectangles, ovals, lines, and custom art or pattern brushes to create interesting, complex graphics and save them as symbols, which will be displayed in your Library panel. Combine gradients, transparencies, text, and filters for even greater expressive possibilities.

Getting started Note If you have not already downloaded the project files for this lesson to your computer from your Account page, make sure to do so now. Double-click the 02End. The project is a simple static illustration for a banner ad. After all, you must learn to walk before you can run!

And learning to create and modify graphics is an important step before doing any animation with Adobe Animate CC. In the Animate Start screen, select Web as the intended document presets category. Make the Stage size pixels by pixels, and click Create.

Understanding strokes and fills Every graphic created within Animate starts with a shape. A shape consists of two components: the fill, or the insides of the shape, and the stroke, or the outlines of the shape.

The fill and the stroke function independently of each other, so you can modify or delete either without affecting the other. For example, you can create a rectangle with a blue fill and a red stroke, and then later change the fill to purple and delete the red stroke entirely. You can also move the fill or stroke independently, so if you want to move the entire shape, make sure that you select both its fill and its stroke.

Creating shapes Animate includes several drawing tools, which work in different drawing modes. The six digits after the sign represent the red, green, and blue contributions to the color. Using the Rectangle tool The coffee cup is essentially a cylinder, which is a rectangle with an oval at the top and an oval at the bottom. In the Tools panel, select the Rectangle tool. Make sure the Object Drawing mode button at the bottom of the Tools panel is not selected. Choose a stroke color and a fill color from the bottom of the Tools panel.

Choose dark brown for the stroke and CC light brown for the fill. On the Stage, draw a rectangle that is a little taller than it is wide. Select the Selection tool. Drag the Selection tool around the entire rectangle to select its stroke and its fill. When a shape is selected, Animate displays it with white dots. You can also double-click a shape, and Animate will select both the stroke and fill of the shape.

In the Properties panel, Position And Size section, enter for the width and for the height. In the Tools panel, select the Oval tool. Make sure the Snap To Objects button is selected. This option forces shapes that you draw on the Stage to snap to each other to ensure that lines and corners connect to one another.

Drag from one side of the rectangle to the other to make an oval that touches both sides. Snap To Objects makes the sides of the oval connect to the sides of the rectangle. Note The last fill and stroke you used are applied to the next objects you create, unless you change the settings before you draw. Draw another oval near the bottom of the rectangle. Animate drawing modes Animate provides three drawing modes that determine how objects interact with one another on the Stage and how you can edit them.

Merge Drawing mode In this mode, Animate merges drawn shapes, such as rectangles and ovals, where they overlap, so that multiple shapes appear to be a single shape.

If you move or delete a shape that has been merged with another, the overlapping portion is permanently removed. Object Drawing mode In this mode, Animate does not merge drawn objects; they remain distinct and separate, even when they overlap.

To enable Object Drawing mode, select the drawing tool you want to use, and then click the Object Drawing button at the bottom of the Tools panel. Primitive Drawing mode When you use the Rectangle Primitive tool or the Oval Primitive tool, Animate draws your rectangles or ovals as independent objects that maintain some editable features.

Unlike with regular objects, you can modify the corner radius and start and end angle of rectangle primitives, and adjust the inner radius of oval primitives using the Properties panel.

Making selections To modify an object, you must first be able to select different parts of it. In Animate, you can make selections using the Selection, Subselection, or Lasso tool. Typically, you use the Selection tool to select an entire object or a section of an object.

The Subselection tool lets you select a specific point or line in an object. With the Lasso tool, you can make a free-form selection. In the Tools panel, select the Selection tool. Click the fill above the top oval to select it.

The shape above the top oval is highlighted. The fill is cleared from the selected area. Animate deletes the individual strokes, leaving only the top oval connected to the rectangle. The remaining shape appears as a cylinder. The Free Transform tool, the Copy and Paste commands, and the Selection tool can help transform the plain cylinder into a coffee cup. Using the Free Transform tool The coffee cup will look more realistic if you taper the bottom rim.

In the Tools panel, select the Free Transform tool. Drag the Free Transform tool around the cylinder on the Stage to select it. Transformation handles appear on the cylinder. Holding these keys while dragging lets you move both corners the same distance simultaneously. Click outside the shape to deselect it. The bottom of the cylinder is narrow, and the top is wide. It now looks more like a coffee cup.

Tip If you press the Option or Alt key while moving one of the control points, Animate scales the selected object relative to its transformation point, represented by the circle icon.

You can move the transformation point anywhere, even outside the object. Press Shift to constrain the object proportions. Hold down the Shift key and select the top arc and bottom arc of the coffee cup opening.

The top strokes of the oval are copied. A duplicate oval appears on the Stage, exactly overlying the original that you copied.

The duplicate remains selected. Transformation handles appear on the oval. Press the Shift key as you drag a corner inward. Make the oval about 10 percent smaller. Pressing the Shift key lets you change the shape uniformly so that the oval maintains its aspect ratio.

The top edge of the coffee cup is in place. Select the Free Transform tool. Drag the oval over the rim of the coffee cup so that it overlaps the front lip. You can also press the Down Arrow key to nudge the selected oval down the Stage. Click outside the selection to deselect the oval. Select the lower portions of the smaller oval and the upper portions of the bottom oval and delete them.

Your coffee cup now is now complete! Changing shape contours With the Selection tool, you can push and pull lines and corners to change the overall contours of any shape. Move your mouse cursor close to one of the sides of the coffee cup. A curved line appears near your cursor, indicating that you can change the curvature of the stroke.

Drag the stroke outward. The side of the coffee cup bends, giving the cup a slight bulge. Drag the other side of the coffee cup outward slightly. The coffee cup now has a more rounded body. Changing strokes and fills If you want to change the properties of any stroke or fill, you can use the Ink Bottle tool or the Paint Bucket tool. The Ink Bottle tool changes stroke colors; the Paint Bucket tool changes fill colors.

In the Tools panel, select the Paint Bucket tool. In the Properties panel, choose a darker brown Fill color Click the top surface of the coffee that is inside the cup. The fill of the top oval changes to the darker brown color. Tip If your Paint Bucket tool changes the fill in surrounding areas, there may be a small gap in the shape outline that allows the fill to spill over.

Close the gap manually, or use the Gap Size menu at the bottom of the Tools panel to choose the gap size that Animate will close automatically. In the Tools panel, select the Ink Bottle tool. In the Properties panel, choose a darker brown stroke color Click the top stroke above the surface of the coffee. Tip You can also select a stroke or a fill and change its color by using the Properties panel without selecting the Paint Bucket or Ink Bottle tool.

The stroke around the surface of the coffee changes to a darker brown color. Using gradient fills The fill is the interior of the drawn object.

Currently, you have selected a solid brown fill color, but you can also use a gradient as a fill, or you can specify that the object have no fill at all. In a gradient, one color gradually changes into another. Animate can create linear gradients, which change color horizontally, vertically, or diagonally, or radial gradients, which change color moving outward from a central focal point.

By default, a linear gradient moves from one color to a second color, but you can use up to 15 color transitions in a gradient in Animate. A color pointer determines where each color is defined, and smooth color changes happen between each of the pointers. Add color pointers beneath the gradient definition bar in the Color panel to add more colors and, hence, more gradients. Select the Selection tool and then select the fill that represents the front surface of the coffee cup.

The front surface of the coffee cup is filled with a color gradient that changes from left to right. In the Color panel, select the color pointer at the left end of the color gradient definition bar the triangle above it turns black when selected , and then type FFCCCC in the Hex value field to specify a light tan color. You can also select a color from the Color Picker or double-click the color pointer to select a color from the color swatches.

Select the far-right color pointer, and then enter B for a dark tan color. The gradient fill for the coffee cup changes from light tan to dark tan across its surface. Click beneath the gradient definition bar to create a new color pointer. Drag the new color pointer to the middle of the gradient. The gradient fill for the coffee cup now changes gradually from light tan through white to dark tan.

Deselect the fill on the Stage by clicking elsewhere on the Stage. Select the Paint Bucket tool and make sure the Lock Fill button at the bottom of the Tools panel is deselected. The Lock Fill option locks the current gradient to the first shape to which it was applied so that subsequent shapes extend the gradient.

This allows multiple columns of tools to be shown. With the Paint Bucket tool, select the back surface of the coffee cup.

Animate applies the gradient to the back surface. Tip To delete a color pointer from the gradient definition bar, simply drag it off the bar. Using the Gradient Transform tool In addition to choosing colors and positioning the color pointers for a gradient, you can adjust the size, direction, or center of a gradient fill.

Select the Gradient Transform tool Free Transform tool. Free tutorials adobe animate - PDF. Advanced PowerPoint Description : You can animate the text, pictures, shapes, tables, SmartArt graphics, and other objects in your Microsoft PowerPoint presentation to give them visual effects, including entrances, exits, changes in size or color, and even movement.

Size : Description : This book is made for students who would like to learn the basics of the three primary Adobe design applications. PDF file.

Size : 1. Adobe Illustrator CS5 Essentials. Adobe Captivate 8. Adobe Spark Getting Started. Adobe Dreamweaver Essentials.

   

 

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Adobe Authorized Training Centers 9. Contributor 8. Getting Acquainted 1. Lesson overview 2. Starting Adobe Animate CC and opening a file 3. Understanding document types and creating a new document 4. Getting to know the workspace 5. Working with the Library panel 6. Understanding the Timeline panel 7. Organizing layers in a timeline 8. Using the Properties panel 9. Using the Tools panel Adding layer effects Undoing steps in Animate Previewing your movie Modifying the content and Stage Saving your movie 9.

Creating Graphics and Text 1. Getting started 3. Understanding strokes and fills 4. Creating shapes 5. Making selections 6. Editing shapes 7. Using gradient fills 8.

Using variable-width strokes 9. Using swatches and tagged swatches Creating curves Using transparency to create depth Being expressive with the Paint Brush tool Creating and editing text Aligning and distributing objects About symbols Creating symbols Managing symbol instances Applying filters for special effects Converting and exporting art 3.

Animating Symbols 1. About animation 4. Understanding the project file 5. Animating position 6. Changing the pacing and timing 7. Animating transparency 8. Animating filters 9. Animating transformations Changing the path of the motion Swapping tween targets Creating nested animations Easing Frame-by-frame animation Animating 3D motion Exporting your final movie 4. Advanced Motion Tweening 1.

About the Motion Editor 4. Adding motion tweens 6. Editing property curves 7. Viewing options for the Motion Editor 8. Copying and pasting curves 9.

Adding complex eases 5. Character Animation 1. Layer parenting 4. Using classic tweens 5. Making and animating deformations 6. Graphic symbols for lip-syncing dialogue 6.

Controlling the Camera 1. Animating camera moves 3. Getting started Using the camera 5. Attaching layers to the camera for fixed graphics 6. Exporting your final movie 7. Animating Shapes and Using Masks 1. Animating shapes 4. Creating a shape tween 6. Changing the pace 7. Adding more shape tweens 8. Creating a looping animation 9. Using shape hints Previewing animations with onion skinning Animating color Creating and using masks Animating the mask and masked layers Easing a shape tween 8.

Creating Interactive Navigation 1. About interactive movies 4. ActionScript and JavaScript 5. Creating buttons 6. Preparing the timeline 7. Creating destination keyframes 8. Navigating the Actions panel 9. Creating a Home button Playing animation at the destination Animated buttons 9.

Creating Virtual Reality Environments 1. About virtual reality 4. VR Panorama and VR documents 5. Creating a texture layer 6. Creating new scenes 7. Adding interactivity 8. Adding graphics and animation 9. Moving the camera position Publishing VR projects Working with Sound and Video 1. Understanding the project file 4. Using sounds 5. Understanding video 6. Understanding encoding options 8.

Playback of external video in your project 9. Adding a video without playback controls Publishing 1. Understanding publishing 3. Publishing for HTML5 5. Publishing a desktop application 6. Publishing to mobile devices 7. Next steps Index 1. All rights reserved. Adobe Press is an imprint of Pearson Education, Inc. For the latest on Adobe Press books, go to www. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license.

Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.

The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law.

The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.

Any references to company names in sample files are for demonstration purposes only and are not intended to refer to any actual organization. Adobe product screenshots reprinted with permission from Adobe Systems Incorporated. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the U. All other trademarks are the property of their respective owners. Unless otherwise indicated herein, any third party trademarks that may appear in this work are the property of their respective owners and any references to third party trademarks, logos or other trade dress are for demonstrative or descriptive purposes only.

Such references are not intended to imply any sponsorship, endorsement, authorization, or promotion of Pearson Education, Inc. Notice to U. Government End Users. Consistent with 48 C. Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions herein.

Unpublished-rights reserved under the copyright laws of the United States. For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order , as amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USC , and Section of the Rehabilitation Act of , as amended, and the regulations at 41 CFR Parts through , , and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.

Go to www. Sign in or create a new account. Enter the ISBN: Answer the questions as proof of purchase. Access the lesson files through the Registered Products tab on your Account page. Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer. Animate CC is widely used in the creative industry to develop engaging projects that integrate video, sound, graphics, and animation. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop CC or Illustrator CC, quickly design animation and multimedia, and use code to integrate sophisticated interactivity.

Use Animate CC to generate graphics and animation assets, to publish broadcast-quality animation, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system. About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts.

The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application.

You can follow the book from start to finish or do only the lessons that correspond to your interests and needs. You should have a working knowledge of your computer and operating system. You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your macOS or Microsoft Windows software. In addition, you need to download the free Adobe AIR runtime, available at get.

The following specifications are the minimum required system configurations. Online content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit. These include the following: Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit.

You can download the files for individual lessons, or it may be possible to download all of them in a single file. Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience. Your Web Edition can be accessed from any device with a connection to the Internet, and it contains: The complete text of the book Hours of instructional video keyed to the text Interactive quizzes In addition, the Web Edition may be updated when Adobe adds significant feature updates between major Creative Cloud releases.

To accommodate the changes, sections of the online book may be updated or new sections may be added. Accessing the lesson files and Web Edition If you purchased an eBook from peachpit. Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files. If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit. The lesson files can be accessed through the Registered Products tab on your Account page.

How to use the lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project. Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order. In this book, some techniques and processes are explained and described in detail only the first few times you perform them.

The files in the End folders 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects.

The organization of the lessons is also project-oriented rather than feature-oriented. Additional resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature. Only the commands and options used in the lessons are explained in this book. Adobe Creative Cloud tutorials: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud tutorials page, helpx.

Available to all. Adobe forums: Tap into peer-to-peer discussions, questions, and answers on Adobe products at forums. Adobe Create: The online magazine Create offers thoughtful articles on design and design issues, a gallery showcasing the work of top-notch designers, tutorials, and more.

Check it out at create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams. Also check out these useful sites: Adobe Add-ons: creative.

Adobe Animate CC product home page: www. A directory of AATCs is available at training. Contributor Russell Chun is an assistant professor at the L. Herbert School of Communication at Hofstra University, where he teaches multimedia storytelling, data journalism, and information design. He has been writing about Animate and its precursor, Flash, since Understand the different Adobe Animate document types. Adjust Stage settings and document properties.

Add layers using the Timeline panel. Understand and manage keyframes in the timeline. Work with imported images in the Library panel. Move and reposition objects on the Stage.

Add filters and color effects to keyframes. Open and work with panels. Select and use tools in the Tools panel. Preview your animation. Save your file. This lesson will take less than 1 hour to complete. Please log in to your account on peachpit. In Animate, the Stage is where you lay out all your visual elements, the Timeline panel is where you organize frames and layers, and other panels let you edit and control your creation. It displays the categories of project you can build along with options for different types and sizes of documents.

Note If you have not already downloaded the project files for this lesson to your computer from your Account page on peachpit. Start Animate. In the Open dialog box, select the 01End. Note The Output panel will display a warning saying that the bitmaps were packed into a sprite sheet and that EaselJS is starting frame numbers at 0 instead of 1. You can ignore both warnings.

The first is just a notification, and the second is irrelevant because you are playing the timeline straight from beginning to end. Animate exports the project and opens it in a new window.

An animation plays. During the animation, several overlapping photos appear one by one, with stars appearing at the end. As the new photos appear, the previous photos become blurry, receding into the background. Close the preview window and the FLA file. Understanding document types and creating a new document Animate is an animation and multimedia authoring tool that creates media for multiple platforms and playback technologies.

Note Not all features are supported across all document types. Tools that are not supported by the current document type are dimmed in the Animate interface. Playback environment The playback, or runtime, environment is the technology that your final, published files use to play. Perhaps your animation will be exported as a video to be uploaded to YouTube. Or your project could play as an app on a mobile device or even as a virtual reality immersive experience. You should make that decision first so you can choose the appropriate document type.

The difference is that each document type is configured to export different, final published files. Note Animate supports only ActionScript 3.

If you need ActionScript 1. You can add interactivity by inserting JavaScript within Animate or adding it to the final published files. Choose WebGL-glTF-Extended or Standard for interactive animated assets to take advantage of hardware-accelerated support of graphics, or for supported 3D graphics. Choose ActionScript 3. ActionScript 3. Choosing an ActionScript 3. Note The ActionScript 3.

A projector plays as a stand-alone application on the desktop, without needing a browser. Be aware that Adobe will no longer support the Flash Player in browsers beyond Choose AIR for Desktop to create animation and interactivity that plays as an application on Windows or macOS desktops, without needing a browser.

You can add interactivity for your mobile app using ActionScript 3. Choose VR Panorama or VR to publish a virtual reality project for the web browser that lets your audience look in all directions.

You can add animation or interactivity to your immersive environments. Tip You can easily switch from one document type to another. For example, you can convert an ActionScript 3. Some functionality and features may be lost in the conversion, however. Animate offers two interfaces for creating new documents: the standard New Document dialog box and the slightly more elaborate Start screen which is always displayed if no document is open.

Both interfaces contain the same controls for defining the parameters of new documents, whether by selecting a preset for the most common types of intended projects or by choosing your own document type with specific values for its width and height. Note The Start screen adds an extra column to the left side of the same content displayed in the New Document dialog box.

At the top of the column are buttons that you click to toggle between displaying Home content the default view and Learn content video tutorials to help you start using Animate quickly. Below those buttons are the Open button to find and open existing files and a list of recently opened files click a filename to open it.

The presets are grouped in six categories of intended uses listed across the top of the dialog box ; click a category to display the presets it contains in the center of the dialog box. You can either use the presets as given or fine-tune their settings using the Details section on the right side of the dialog box. If you would prefer to customize the document settings from scratch, then select the Advanced category at the far right.

The center of the dialog box will now display all the available platforms. From the Home screen in Animate, select the Advanced category. In the Platforms area in the center of the dialog box, select ActionScript 3. In the Details area on the right side of the dialog box, choose the dimensions of the Stage by entering new pixel values for the Width and Height. Enter for Width and for Height. Click Create. Animate creates a new ActionScript 3. Although the software application is called Animate, be aware that the file extension is.

You should always save your Animate file with the extension. This exposes the contents of your document to you and to other developers to swap assets easily. Getting to know the workspace The Animate work area includes the command menus at the top of the screen and a variety of tools and panels for editing and adding elements to your movie.

By default, Animate displays the menu bar, Timeline panel, Stage, Tools panel, Properties panel, Edit bar, and a few other panels. As you work in Animate, you can open, close, group, ungroup, dock, undock, and move panels around the screen to fit your work style or your screen resolution. The same functionality is provided by the workspace switcher at the right end of the Application bar.

Click the workspace switcher and choose a new workspace. The various panels are rearranged and resized according to their importance in the chosen workspace. For example, the Animator and Designer workspaces put the Timeline panel at the top of the work area for easy and frequent access. Saving your workspace If you find an arrangement of panels that suits your style of work, you can save it as a custom workspace and return to it at a later date.

Open the workspace switcher and choose New Workspace. The New Workspace dialog box appears. Enter a name for your new workspace. Click OK. Tip By default, the Animate interface is rather dark. However, you can change the interface to a lighter gray if you prefer. Animate saves the current arrangement of panels and adds it to the options in the Workspace menu, which you can access at any time. About the Stage The big white rectangle in the middle of your screen is called the Stage.

As with a theater stage, the Stage in Animate is the area that viewers see when a movie is playing. It contains the text, images, and video that appear on the screen.

Move elements on and off the Stage to place them in and out of view. The gray area is called the pasteboard. For now, leave Clip To Stage deselected, allowing the pasteboard to remain in view.

You can also click the Clip Content Outside The Stage button to crop the graphic elements that fall beyond the Stage area to see how your audience will view your final project.

You can also choose different magnification view options from the menu just above the Stage. The Stage color, along with document properties such as the Stage dimensions and frame rate, is available in the Properties panel, which is the vertical panel just to the right of the Stage. In the Properties pane of the Properties panel, note that the dimensions of the current Stage the Size parameters are set at x pixels, which you chose when you created the new document.

Also in the Properties pane, click the Background Color box next to Stage: and choose a new color from the color palette. Choose dark gray Your Stage is now a different color. You can change the Stage properties at any time. Working with the Library panel The Library panel is accessible from a tab just to the right of the Properties panel.

Symbols are graphics used frequently for animation and for interactivity. About the Library panel The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by type.

You can also create folders in your Library panel to help group items. When you import items into Animate, you can import them directly onto the Stage or into the library. However, any item you import onto the Stage is also added to the library, as are any symbols you create. You can then easily access the items to add them to the Stage again, edit them, or see their properties.

In the Import To Library dialog box, select the background. Animate imports the selected PNG image and places it in the Library panel. Continue importing photo1. You can also hold down the Shift key to select multiple files and import all of the images at once. The Library panel lists the filenames of all the imported images and provides a thumbnail preview of any selected file. These images are now available to be used in your Animate document. Adding an item from the Library panel to the Stage To use an imported image, simply drag it from the Library panel onto the Stage.

Drag the background. Understanding the Timeline panel In the default Essentials workspace, the Timeline panel is located below the Stage. The Timeline panel contains playback controls for your animation as well as the timeline itself, which displays the sequence of events in the animation in linear form through time.

An Animate movie measures time in frames, just as in a filmstrip. As the movie plays, the playhead, shown as a red vertical line, advances through the frames shown in the timeline. You can change the content on the Stage for different frames. At the top of the Timeline panel, Animate indicates the selected frame number, the current frame rate how many frames play per second , and the time that has elapsed so far in the movie.

The timeline portion of the Timeline panel also displays layers, which help you organize the artwork in your document. Think of layers as multiple filmstrips stacked on top of one another. Each layer can contain a different image that appears on the Stage, and you can draw and edit objects on one layer without affecting objects on another layer. The layers are stacked in the order in which they overlap each other so that objects on the bottom layer in the timeline are on the bottom of the stack on the Stage.

You can hide, lock, or show the contents of layers as outlines by clicking the dots or square in the layer under the layer option icons. When you want to see more layers, choose Short from the Frame View menu in the upper-right corner of the Timeline panel.

The Short option decreases the height of frame cell rows. The Preview and Preview In Context options display thumbnail versions of the contents of your keyframes in the timeline.

In this book, we show the timeline frames in their default size of Normal. For finer control over the timeline frame sizes, drag the Resize Timeline View slider. The slider adjusts the size of the frames so you can see more or less of the timeline. Click outside the name box to apply the new name.

Click the dot below the lock icon to lock the layer. Locking a layer prevents you from accidentally moving or making changes to whatever is inside that layer. A lock icon appears in the layer. Adding a layer A new Animate document contains only one layer, but you can add as many layers as you need. Objects in the top layers will overlap objects in the bottom layers.

Select the background layer in the timeline. You can also click the New Layer button above the timeline. A new layer appears above the background layer. Double-click the new layer to rename it, and type photo1. Your timeline now has two layers. The background layer contains the background photo, and the newly created photo1 layer above it is empty. Advanced PowerPoint Description : You can animate the text, pictures, shapes, tables, SmartArt graphics, and other objects in your Microsoft PowerPoint presentation to give them visual effects, including entrances, exits, changes in size or color, and even movement.

Size : Description : This book is made for students who would like to learn the basics of the three primary Adobe design applications. PDF file. Size : 1. Adobe Illustrator CS5 Essentials. Adobe Captivate 8. Adobe Spark Getting Started. Adobe Dreamweaver Essentials. Size : 2 MB Downloads : Creating Nested Animations Often, an object that is animated on the Stage will have its own animation. For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms.

These kinds of animations are called nested animations, because they are contained inside the movie clip symbols. Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers. A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween.

Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode. Timeline to stop on its Your animation of the alien raising his arms is complete.

Wherever you use the last frame. JavaScript in later lessons. But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently. It will only play if there are sufficient frames on the main Timeline where the instance is placed. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations.

Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words.

Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol. The file contains your familiar alien character on the Stage. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline.

Notice that the Timeline contains five keyframes in the mouth layer. Each keyframe shows the mouth in a different position. Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on. Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline.

Frames are added to both layers up to frame Animate plays the animation. The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline. Leave the value of the First field at 1. The Frame Picker panel opens. The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. When the animation plays frame 12, the alien head graphic symbol will change to frame 4.

When the animation reaches frame 14, the head symbol will switch to displaying frame 2. Easing Easing refers to the way in which a motion tween proceeds. You can think of easing as acceleration or deceleration. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly.

Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next. A simple way to apply easing to a motion tween is to use the Properties panel. A negative value creates a more gradual change from the starting position known as an ease-in.

A positive value creates a gradual slowdown known as an ease-out. Splitting a motion tween Easing affects the entire span of a motion tween. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween.

However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans. The end of the first tween is identical to the beginning of the second tween.

The motion tweens of all three cars have now been split. This applies an ease-out to the motion tween. Animate plays the Timeline in a loop between frames 60 and so you can examine the ease-out motion of the three cars.

Frame-by-Frame Animation Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe. Frame-by-frame animations increase your file size rapidly because Animate has to store the contents for each keyframe. Use frame-by-frame animation sparingly. When the movie clip loops, the car will rumble slightly to simulate the idle of the motor. Inserting a new keyframe The frame-by-frame animations inside the carMiddle and carRight movie clip sym- bols have already been done.

Inside the carRight movie clip, three keyframes establish three different positions for the car and its headlights. The keyframes are spaced unevenly to provide the unpredictable up and down motion. Animate inserts a keyframe in frame 2 of the lights layer and the smallRumble layer.

The contents of the previous keyframes are copied into the new keyframes. Changing the graphics In the new keyframe, change the appearance of the contents to create the animation. You can use the Properties panel to decrease the Y-position value by 1 pixel or press the Down Arrow key to nudge the graphics by 1 pixel.

The car and its headlights move down slightly. For a random motion like an idling car, at least three keyframes are ideal. Keyframes are inserted into frame 4 of the lights and smallRumble layers.

You can use the Properties panel or automatically modify press the Up Arrow key twice to nudge the graphics by 2 pixels. Animating in 3D presents the added complication of a third z axis. When you choose the 3D Rotation or 3D Translation tool, you need to be aware of the Global Transform option at the bot- tom of the Tools panel.

Moving an object with the global option selected makes the transformation relative to the global coordinate system, whereas moving an object with the local option on makes the transformation relative to itself. Insert a new layer at the top of the layer stack and rename it title.

The movietitle instance appears in your new layer in the keyframe at frame Animate converts the current layer to a tween layer so you can begin to animate the instance. The 3D rotation control appears on the selected movie clip. That means controlling where to point the camera to frame the action, zooming in or out, panning, or even rotating the camera for special effect. All of these camera movements are available in Animate with the Camera tool.

The Timeline contains added frames and a motion tween in the title layer. On the Stage, the camera controls appear.

Camera layer; it only hides it from view. To delete camera filters. Disable the Camera layer by choosing your Selection tool, or by clicking trash can icon. Your camera will initially hide a part of her face to create a little bit of mystery.

There are two modes on the controls, one for Rotate and another for Zoom. The Zoom mode should be highlighted. The Camera view zooms closer into the Stage. The slider snaps back to the center, allowing you to continue dragging to the right to continue zooming.

You can also enter a numerical value for the zoom in the Properties panel in the Camera Properties section. Your Stage shows a close-up view of the cityscape between the two main characters. As with any bitmap, zooming in too dramatically will reveal the limitations of the original embedded image. The contents of the Stage move to the right. So if you point your camera to the left, the objects in view will move to the right. Animating a pan A pan is the motion of the camera left to right or up and down.

In the context menu that appears, choose Create Motion Tween. A motion tween is added to the Camera layer, indicated by the blue-colored frames. Hold down the Shift key to constrain the motion to a straight vertical line. A new keyframe is established at frame 25, and Animate creates a smooth motion of the camera between the two keyframes. Panning across the Stage Your viewers now see this mystery woman, who is looking to her left. But who or what is she looking at? A new keyframe is automatically created at frame 70 with the camera in its new position.

The camera pans across the Stage from left to right between frames 40 and The camera will hold its position from frame 70 to frame The Brightness, Contrast, Saturation, and Hue values appear, all of them with a value of 0. The view through the camera becomes desaturated and all the graphics on the Stage appear black and white. Animate creates a motion tween of the camera becoming more desaturated from frame to frame You can also use the integrated Controller at the bottom of the Timeline.

However, to preview your animation as your audience will see it and to preview any nested animations within movie clip symbols, you should test your movie. To exit Test Movie mode, click the Close window button. For example, animations with HTML5 or on mobile devices often rely on sequential PNG files or a single file that packs all the images organized in rows and columns, known as a sprite sheet. The sprite sheet is accompanied by a data file that describes the position of each image, or sprite, in the file.

Generating either PNG sequences or a sprite sheet of your animation is easy. First, your animation must be within a movie clip symbol. In the next steps, you select the destination on your hard drive for your images and the dimensions of your images.

For a sprite sheet, right-click the symbol and choose Generate Sprite Sheet. The Generate Sprite Sheet dialog box that appears provides different options, such as sizing, background color, and the particular data format. Click Export to output the sprite sheet and data file. Review Answers 1 A motion tween requires a symbol instance on the Stage and its own layer, which is called a tween layer.



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